![]() ![]() If you're starting just from scratch you can use any map image to create a baseline. Or you can assemble from smaller regional maps, if you're trying to create an original warp. You can find some good topo maps on Wikipedia or the internet archive. ![]() So Mercator if the base is Mercator, Robinson if the map looks more Robinson etc. If you already have the completed baseline (say for an existing tripleA game), then you'll need to find a topo map where the projection roughly fits what you have on the baseline. So the first thing you need to do is find a topographical, terrain, or elevation map that you like and then size it to your desired dimensions (whatever width/height you want for your game to display at 100 percent zoom). Preliminaries: Gathering or creating the images we'll need. The same basic principles should work for any map though. This is basically what I've been doing for theDog's 1941 Global Command Decision and the UHD World War II Global map I'm making with Beelee. I'm going to go step by step with screenshots so you can follow along with the process. You can do the same sort of thing in Photoshop, but since GIMP is free we'll roll with that. OK so here is a quick walk-through for creating a tripleA map relief using the GNU Image Manipulation Program (GIMP) with a bunch of screenshots. ![]() Like 3 years on, but better late than never right? hehe ![]()
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